tests and docs
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# Explanations by AI using my code as example
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## Min Binary Heap
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> Source: `trees/heap/minHeap.go`
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A binary heap is a complete binary tree flattened into a single slice
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(`MinHeap.Array`). No node pointers — the tree shape lives in the index math.
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### The invariant
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Every parent is **≤** both its children. The smallest value therefore always sits
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at the root (`Array[0]`). This is a *partial* order: siblings are unordered, so the
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array is "loosely sorted", which is cheaper to maintain than a fully sorted array.
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### Index math (implicit tree)
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For a node at index `i`:
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| Relation | Index |
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| ------------ | ----------- |
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| left child | `2*i + 1` |
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| right child | `2*i + 2` |
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| parent | `(i-1) / 2` |
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### The two repair operations
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Both walk one root-to-leaf path, so both are **O(log n)**.
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- **`siftUp(i)`** — used by `Insert`. A value that may be *too small* for its position
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bubbles **up**, swapping with its parent while it's smaller than the parent.
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- **`siftDown(i)`** — used by `PopMin` and `Heapify`. A value that may be *too large*
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sinks **down**, repeatedly swapping with its **smallest** child until both children
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are ≥ it (or it hits a leaf).
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### Methods
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| Method | What it does | Cost |
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| ------------ | -------------------------------------------------------------- | ------------ |
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| `NewMinHeap` | returns an empty heap | O(1) |
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| `Insert` | appends to the end, then `siftUp` to restore the invariant | O(log n) |
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| `PopMin` | returns the root; see the swap-and-sink dance below | O(log n) |
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| `Heapify` | bulk-builds a heap from an arbitrary slice (empty heap only) | O(n) |
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### PopMin, step by step
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You can't just delete `Array[0]` — that leaves a hole. Instead:
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1. Save the root (`Array[0]`) as the return value.
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2. Move the **last** element into the root slot.
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3. Zero the old last slot and shrink the slice by one (order matters — clear the slot
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*before* reslicing, or the index is out of range).
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4. `siftDown(0)` to push that moved-up value back to its rightful depth.
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Returns `(zero, false)` when the heap is empty.
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> The zeroing (`Array[last] = zero`) only matters when `T` holds a pointer
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> (e.g. `string`, which `cmp.Ordered` allows) — it lets the GC reclaim the dropped
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> element instead of keeping it alive in the backing array.
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### Heapify: why it's O(n), not O(n log n)
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Inserting `n` items one by one would be O(n log n). `Heapify` is faster: it copies the
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slice, then calls `siftDown` on every **non-leaf** node, from the last parent up to the
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root:
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```go
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for i := len(h.Array)/2 - 1; i >= 0; i-- {
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h.siftDown(i)
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}
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```
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Starting at `len/2 - 1` skips the leaves (they're already trivially valid heaps of
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size 1). Working bottom-up means each `siftDown` sinks into subtrees that are *already*
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valid heaps. Most nodes are near the bottom and barely move, so the total work sums to
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O(n), not O(n log n).
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It refuses to run on a non-empty heap (returns an error) to avoid clobbering existing
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data.
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### Summary
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- **Array + index math** = a tree with no pointers and cache-friendly memory.
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- **Invariant (parent ≤ children)** = the min is always `Array[0]`, peek is O(1).
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- **`siftUp` / `siftDown`** = the O(log n) repairs that keep the invariant after an
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insert or a pop.
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- **`Heapify`** = build the whole heap in O(n) by sinking non-leaves bottom-up.
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@@ -0,0 +1,136 @@
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package tests
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import (
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"math/rand"
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"slices"
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"testing"
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"datastructures/trees/heap"
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)
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func TestPQPopEmpty(t *testing.T) {
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q := heap.NewPriorityQueue[int]()
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if v, ok := q.Pop(); ok {
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t.Fatalf("Pop on empty queue = (%d, true), want (0, false)", v)
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}
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}
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func TestPQPeekEmpty(t *testing.T) {
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q := heap.NewPriorityQueue[int]()
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if v, ok := q.Peek(); ok {
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t.Fatalf("Peek on empty queue = (%d, true), want (0, false)", v)
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}
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}
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func TestPQSizeTracksPushPop(t *testing.T) {
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q := heap.NewPriorityQueue[int]()
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if q.Size() != 0 {
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t.Fatalf("new queue Size = %d, want 0", q.Size())
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}
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for i, v := range []int{9, 4, 7, 1} {
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q.Push(v)
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if q.Size() != i+1 {
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t.Fatalf("after %d pushes Size = %d, want %d", i+1, q.Size(), i+1)
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}
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}
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for want := 3; want >= 0; want-- {
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q.Pop()
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if q.Size() != want {
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t.Fatalf("Size = %d, want %d", q.Size(), want)
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}
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}
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}
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func TestPQPeekReturnsMinWithoutRemoving(t *testing.T) {
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q := heap.NewPriorityQueue[int]()
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for _, v := range []int{8, 3, 5, 1, 9} {
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q.Push(v)
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}
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v, ok := q.Peek()
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if !ok || v != 1 {
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t.Fatalf("Peek = (%d, %v), want (1, true)", v, ok)
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}
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// Peek must not mutate the queue.
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if q.Size() != 5 {
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t.Fatalf("Size after Peek = %d, want 5", q.Size())
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}
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v2, _ := q.Peek()
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if v2 != v {
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t.Fatalf("second Peek = %d, want same %d", v2, v)
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}
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}
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func TestPQPopsInPriorityOrder(t *testing.T) {
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in := []int{5, 3, 8, 1, 9, 2, 7, 0, 4, 6}
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q := heap.NewPriorityQueue[int]()
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for _, v := range in {
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q.Push(v)
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}
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got := []int{}
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for q.Size() > 0 {
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// Peek must always agree with the next Pop.
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p, ok := q.Peek()
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if !ok {
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t.Fatal("Peek returned ok=false while Size > 0")
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}
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v, ok := q.Pop()
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if !ok {
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t.Fatal("Pop returned ok=false while Size > 0")
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}
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if p != v {
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t.Fatalf("Peek returned %d but Pop returned %d", p, v)
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}
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got = append(got, v)
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}
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want := slices.Clone(in)
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slices.Sort(want)
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if !slices.Equal(got, want) {
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t.Fatalf("pop order = %v, want ascending %v", got, want)
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}
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}
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func TestPQStrings(t *testing.T) {
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q := heap.NewPriorityQueue[string]()
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for _, s := range []string{"pear", "apple", "cherry", "banana"} {
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q.Push(s)
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}
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got := []string{}
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for q.Size() > 0 {
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v, _ := q.Pop()
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got = append(got, v)
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}
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want := []string{"apple", "banana", "cherry", "pear"}
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if !slices.Equal(got, want) {
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t.Fatalf("pop order = %v, want %v", got, want)
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}
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}
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func TestPQFuzzAgainstSort(t *testing.T) {
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rng := rand.New(rand.NewSource(7))
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for trial := 0; trial < 200; trial++ {
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n := rng.Intn(50)
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in := make([]int, n)
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for i := range in {
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in[i] = rng.Intn(100)
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}
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q := heap.NewPriorityQueue[int]()
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for _, v := range in {
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q.Push(v)
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}
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got := []int{}
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for q.Size() > 0 {
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v, _ := q.Pop()
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got = append(got, v)
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}
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want := slices.Clone(in)
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slices.Sort(want)
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if !slices.Equal(got, want) {
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t.Fatalf("trial %d: got %v, want %v (input %v)", trial, got, want, in)
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}
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}
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}
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@@ -28,3 +28,43 @@ func HeapSrort[T cmp.Ordered](arg []T) []T {
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return sorted
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return sorted
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}
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}
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// PriorityQueue
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type PriorityQueue[T cmp.Ordered] struct {
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heap MinHeap[T]
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}
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// NewPriorityQueue() -> creates a Priority Queue using min Heap
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func NewPriorityQueue[T cmp.Ordered]() *PriorityQueue[T] {
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return &PriorityQueue[T]{}
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}
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// Push() -> adds new value to queue
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func (q *PriorityQueue[T]) Push(v T) {
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q.heap.Insert(v)
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}
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// Pop() -> removes and returns the min value
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func (q *PriorityQueue[T]) Pop() (T, bool) {
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return q.heap.PopMin()
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}
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// Peek() -> returns the upcoming item without removing it.
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// ok is false when the queue is empty.
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func (q *PriorityQueue[T]) Peek() (T, bool) {
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var zero T
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if len(q.heap.Array) == 0 {
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return zero, false
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}
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return q.heap.Array[0], true
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}
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// Size() -> return the Size of queue
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func (q PriorityQueue[T]) Size() int {
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return len(q.heap.Array)
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}
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// Display() -> return the whole queue
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func (q PriorityQueue[T]) Display() []T {
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return q.heap.Array
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}
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